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#toaru majutsu no index#toaru kagaku no railgun#toaru kagaku no accelerator#toaru#raildex#kamijou touma#a certain magical index#click or open in new tab for full quality#anyway happy early âbirthdayâ to a certain boy#its an angsty bathroom scene#artists on tumblr#digital art
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[REDACTED]: You're writing down an awful lot there. Counselor: Just my observations. Does this evaluation make you...anxious?
washed hands interview my beloved
#rvb#red vs blue#agent washington#aiden price#the counselor#this is kinda boring ngl but ehhhhhhhh i put way too much effort into this to NOT post it shsgdjs#idk if its readable anymore bc i had to halve the size of this but i filled out his dogtags lol#those thick bands on his arm are tattoos btw.#and yes my wash has heterochromia bc he deserves it#i did actually color this but i HATED it so. wash had a black eye and sutures across his cheek bc i imagined this interview happening like#right after he beat the crap out of his co. for comparison wash walks away w sutures and a black eye vs his co's broken jaw cracked ribs an#dislocated shoulder. a 'you should see the other guy' moment shsgdhsj#I like to imagine that post court martial instead of throwing him in jail they essentially grounded him and he was barred from going on#missions and he was stuck doing grunt work#they were going to throw his butt in jail but all of his squad mates went to bat for him and the higher ups were like#'omg this guy is way too liked by pretty much everyone if we put him in jail we might have a bigger problem on our hands.'#ANYWAY click or open in a new tab for full quality lol
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i kept forgetting to queue these until now anyways these are the first three artfight attacks i did at the start of artfight! characters belonging to @sodaposting, @/biohazardia on artfight, and @voidpineapple in order of the attacks :3
#artfight#artfight attack#artfight 2023#you Will have to click on the images or open em in a new tab for the full quality if desired but#it Is better than the quality on artfight bc i had to shrink em all so they get posted here too#pmtok#<- for the One pmtok attacksdfghj#ghost's art
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INITIALIZING..... OSSUARY RELAY ACTIVE......CLEAR SOUL TETHER KNITTING......ERROR. RETRYING..... USER: [GLAIVE] NOT FOUND. CURRENT TETHER POINT: UNIDENTIFIED USER ACCESSING OCULAR FEED.....CLEAR ACCESSING AURICULAR FEED.....CLEAR [UNIDENTIFIED USER] "Omigod. Did that actually work?" [UNIDENTIFIED USER] "Omigod. Omigod. Did I just put a bunch of dead people in my eyeball. Oh, shit. Ohhhh. Fuck!"
xxx
necrotech99, an interactive quest, is now live! exact content warnings pending, but necrotech99 is 18+ and will likely contain nsfw and gore/body horror.
FAQ/quest primer for new readers below cut!
Q. ira this website fucking looks like 4chan A. yeah i know i'm sorry. it's not Q. okay so what is this A. it's a quest, which is kind of like an interactive webcomic, or like a forum game, or like a tabletop roleplay where everyone is controlling one character (at a time), or maybe like something completely different from that Q. how do i play? A. leave suggestions in the thread to help collectively guide the story with your fellow readers! suggestions are posted using this input field at the top of the thread page:
and, a final note on a quality of life thing that isn't very intuitive: all the quest's panels can be expanded to full size by either clicking "expand all images" at the top of the thread, or individually by clicking the blue .png hyperlink above each image, NOT clicking the images themselves (which just opens the images in a new tab for some reason)
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Comic panel redraw minus text cuz I couldn't think of anything for them to be saying. Dialogue is my weakness.
click/open in new tab to see in full & better quality!
original image:
#my art#phone art#spidersona#mysterio#quentin beck#redraw#comic redraw#eyestrain#eye strain#like.. extremely mild chromatic aberration. but just in case!!
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Would you be able to share some of your gif making process/programs you use to make them? They look great! đ
Omg thank you,,, đĽşđđđ And yes ofc! I'm going to write down everything I can think of about my gif making process but if I forget anything/you have questions about something specific let me know! â¨
(Long post ahead)
Emulators & Recording
I use different emulators and recording programs, depending on the game I want to play/record:
DesMuMe: This is the one I use for DS games, and it comes with a neat âRecord AVIâ feature under the âFileâ tab. Just click it, choose a location for the file and click OK (make sure the Compressor is set to âFull frames (No compression)â). Recordings have a limit of 2 minutes/2GB, but when it reaches it, the program will automatically create a new file and keep recording until it reaches 2 minutes, and the process will repeat (the next recordings will have âpart_Xâ in the name file). When youâre done recording, just lick on File > Stop AVI. Also! The recordings will always have the original resolution. My DesMuMe is set to be 2x its size with a gap between the screens, but all recordings are 256x384 pixels with no gap.
VisualBoyAdvance: Like DesMuMe but for GBA games. Also has a recording feature in Tools > Record > Start AVI recording. The resolution of the video will be that of the original game but I think thereâs no limit on how long the recording can be. Iâd still recommend stopping and restarting the recording every 5 minutes or so.
Other games & OBS Studio: For 3DS games I use Citra, and Dolphin for Wii ones. They both have Recording features but I donât use them because they create weird files. Instead, I record them with OBS Studio. Open the program, click on "Start Recording" and then on "Stop Recording" when youâre done. Pretty simple, just remember OBS records your screen so obviously if your emulator window is minimized it wonât record it. You can change your OBS settings to only record the emulator window but Iâm too lazy to tinker with OBS so I just record the whole screen lol. Thereâs always a slight loss of quality with OBS. If youâre recording games with 3DS models then it wonât be too noticeable, but I do not recommend using OBS for pixel/pixelated games like Nintendo DS and Game Boy ones.
Misc: Before OBS, I used to use Camtasia Studio 8. Also does the trick, but instead of saving a .mp4 file it creates its own type of file and it requires you to manually export it as a .mp4 (it's a hassle). It has some editing features too, which OBS does not as far as I can tell. Also, besides DesMuMe I have MelonDS. Highly recommend it if you need to use the multiplayer option (to trade pokemons between games for example) and most importantly for the better mic feature (you WON��T get past the Nintendogs tutorial on DesMuMe). Also the 3D model graphics are of higher quality, but it doesnât have a recording feature so you will have to rely on OBS and as I said it lowers the quality.
As for video file types, both .avi and .mp4 are allowed in Photoshop. However, .mkv (mostly used for TV shows and movie files) is not, so if you want to edit, say, an anime episode in that format youâll need to convert it to .mp4. I use Format Factory for that, although I think hereâs a slight quality loss.
Here's a comparison of a pixel game recorded with OBS vs with DesMuMe. It's tiny but it will have you shaking the screen violently when you notice it.
OBS recording vs. DesMuMe recording
Do not delete or move the video file until youâre done making gifs of it. Even if you save the file as a .psd, you will get an error message if the video file is gone from its original location and you'll have to start over again.
Editing (I)
I exclusively use Photoshop 2020. If you use CSP, GIMP or other editing program youâll have to find the equivalent features or look at other tutorials, because Iâm only familiar with Photoshop. Other PS versions should have either the same or similar features. Here are the steps I usually follow (names might be wrong because my PS is in Spanish âOTL):
Importing: Drag and drop your file into PS. You should have your Timeline window on the bottom part. If you import a .mp4 or .avi file you should get the Video Timeline, which is what we will work with. If you export a .gif you will get the Frame Animation Timeline; in that case you need to convert it to a single timeline. Click on âConvert to Timeline Videoâ, then select all the layers (click on Layer 1 and then hold Shift+Click on the last layer) and then right-click on the last layer > âConvert to Intelligent Objectâ. This is what your PS window should look like for both cases:
avi/mp4 file (has a Video Timeline) vs. gif file (has a Frame Animation Timeline)
Cutting and resizing: Often your file will either be the wrong size or have unnecessary parts. To resize your video, go to Image > Image Size (NOT Canvas size) and change the resolution. For good gif quality, the image resolution should always be 540 pixels wide (Tumblrâs image size), height doesnât really matter. PS will change the height proportionally if you change the width. So, for example, a 1440x1080 video will be 540x405 after the conversion. Similarly, you can crop out parts with the Selection tool + Image > Crop. Making pixel games bigger requires a different method (more on this later).
Cropping vs. Resizing
Cutting the timeline: Your gif will likely be too long, or you might need to stitch two parts together. In the Timeline window, move the vertical red line to the part where you want to make the cut. You can precisely move frame by frame with the arrows next to the play button. You can also zoom in and out the timeline with the slider at the bottom. Once youâve placed the red line on the part where you want to make a cut, click on the scissors. Youâll get two layers â delete the one you donât need and repeat until your gif is the right length. Similarly, you can click on either end of the timeline and drag it left and right to extend/reduce the length, but itâs less precise. I recommend moving the gif layer out of the video group in the Layer window, especially if youâre going to stitch parts together or add new layers that arenât Color adjustment layers (like your watermark). If you do so, youâll notice that each layer occupies a different line in the timeline, while if itâs in a group, it will all be in the same line (this means that all layers will be one after the other, you wonât be able to overlay them).
Cutting the timeline (1-3) + Moving the gif layer out of the video group (4)
Color adjustments: The fun part! You can get hella crazy with this one. If you want to go for really fancy stuff, I recommend checking out @/usergif, they have lots of tutorials and gifsets you can use as inspiration. I am however a simple man and will mostly use the same tools: Sharpen, Hue/Saturation, Gradient Map and Curves.
Soft sharpen in the Filters tab + Curves, Hue/Saturation and Gradient Map in the Layer window
Editing (II)
Can't make a bullet list of a bullet list so here's each adjustment layer explained. Note that this part is very personal so feel free to tinker with the settings for each tool until you get what you like:
Sharpen: Used only with non pixel media, aka for 3D models and series/movies. It makes the image look sharper. You'll notice that the video layer can have two icons: a movie film or a folded paper (in the "Import" section, the PokĂŠmon gif has a movie film icon, while the converted Nintendogs gif has a folded paper icon). If your layer has the former, the sharpen tool will only be applied to one frame. To avoid that, right-click on the layer > Convert to intelligent object. Resizing the image will also do the trick. Filters are always applied to the layer, they don't create a new one (this is what the rest of the following adjustments will do). As for settings, this is what I usually have:
Two types of Sharpen settings (original on the left)
Hue/Saturation: Changes both the global colors and specific hues. To do the latter, open the menu right above all three sliders (by default it's set to "All") and then choose the color you want to change. Be careful! Sometimes you might accidentally edit the wrong hue, for ex a bluish green if you are editing blue hues. If you want to see what parts of the gif you're targeting, set the saturation to the max. Colors play a heavy role on gif size: the more diverse and brighter the color palette, the bigger the file. Gif size will be the ruin of your gif making process, so don't go too overboard with this. More on gif size later, but for now, I recommend "unifying" the color palette (aka making some hues similar).
Two examples of Hue/Saturation adjustments (Original above)
Gradient map: Adds a gradient overlay to the image. When you open the Gradient Map window, click on the gradient and you'll be able to edit it or create a new one. To do so, click on the tiny boxes with colors (only the lower ones, the upper ones won't work), then on the slightly bigger box to change the hue. To add a color, click anywhere below the gradient; to move the colors around, drag the tiny boxes and move them, and to edit the limit between each hue, drag the tiny diamond. The way gradient maps work is by editing the colors from lighter (right) to darker (left). So if you have blue on the right of the gradient, light hues will be blue, and if you have pink on the left of the gradient, dark hues will be pink, with mid tones being a mix of pink and blue (either purple, or bluish purple or pinkish purple). The image will look weird when you add a gradient map, but don't mind that for now. Just create the gradient you want and click OK. Now, select the new layer that has been created and play with the blending modes and the opacity of the layer until you get something you like. For blending modes, I usually go for the ones in the second and third sections. To edit either the Hue/Saturation layer or the Gradient Map one, click on the black and white icons (left to the mask, aka the white box) in the Layer window.
Video showing how Gradient map works
Two examples of Gradient maps, with a readjustment of the Hue/Saturation layer (Original above)
Curves: Edits the light, dark and mid tones. Click any point in the curve/line and then drag it around to see what it does. You can make more than one point in the curve. Afterwards, change the blending mode and the opacity.
An example of a Curve and the same example with the Curves layer at 40%
Gaussian blur: Sometimes I add a blurry/fuzzy effect to certain gifs. To do so, duplicate the gif layer (right-click > Duplicate layer), then, while selecting the new layer, go to Filters > Gaussian blur and pick a small numer (0,4-1). Click OK, set the blending mode of the new layer to Darken and lower the opacity.
Two examples of images with Gaussian blur applied (Original above)
Watermark: Add a watermark to your image. Click on the Text tool, create a text box, pick the font, the size, the color and the placement, and then click the â button. Change the blending mode and opacity of the text layer. Personally, I have a .png image of my watermark that I just import to the gif and then edit, instead of creating a text box everytime. Regarding watermarks, I get that they are annoying but it's going to be far more annoying when someone reposts your gif without credit or crops the watermark out. Tumblr sucks when it comes to reporting this kind of stuff and you deserve to have your work respected (you've spent time and effort on this!!), so I highly recommend putting a watermark on your gifs. If you want to avoid having someone crop it, put it towards the middle of the image and not in a place that can be edited easily. Also, I usually save gifs without a watermark and add it afterwards.
Red: Danger zone, can get cropped easily. Blue: Also Danger zone, can be edited out. Green: Too obtrusive. Yellow: Perfect place, can't be edited out and it's not on the main focus of the image
Exporting
This is the "hell on earth" part. To export a gif, go to File > Export > Save for Web (Legacy), then once it loads (may take some time), play the gif a couple of times to make sure it looks good and save it. These are my settings:
Settings for the Save for Web (Legacy). You'll only need to tinker with the settings on the right.
However, there's one thing to keep in mind: Tumblr has a size limit of 10MB per gif, meaning your gif won't be uploaded if it's larger than that, and you'll be surprised how easily you can surpass that limit. Also, gifs can't be longer than 500 frames, aka 8 seconds (to check the duration of your gif, zoom in in the Timeline Window, you can see the seconds at the top). Here are some pointers regarding gif size:
Pixel games and anime have a smaller size than life-action and 3D models: This is because the former have limited color palettes and the latter has way more colors. For example, PokĂŠmon Mystery Dungeon or Sailor Moon will rarely pose problems, but Arcane, Breaking Bad, Nintendogs or Baldur's Gate 3 will.
The more complex the animation/motion, the bigger the size: This is because complex animations/motions, like a fight, have more unique frames than, say, someone moving their head up and down and nothing else, and that means there's more information to store.
The longer the gif/the bigger the resolution, the bigger the size: Kind of self-explanatory, longer gifs or gifs with big resolutions means more information stored in the file.
Bright and diverse color palettes increase the gif size: As explained in the first point, more colors means more information and thus a bigger file size.
The more it exceeds the limit, the bigger the changes you'll have to make: If it's 10.5MB you can get that number down easily. If it's like 20MB, you might need to cut the gif in half.
How do you solve this? There are a couple of methods:
Make the gif shorter: In the Timeline window, cut parts of your gif until it's short enough. If you don't want to delete certain parts, you can divide your gif in two separate ones.
Make the colors less bright/unify the color palette with an Hue/Saturation layer: If you haven't done this in the editing process and your gif exceeds 10MB, it's time to edit the gif colors.
Reduce the color palette: In the Save for Web (Legacy), you'll see that there's "Colors: 256" on the left (marked in green in the screenshot). 256 is the max amount of colors you can have, but you can reduce it. PS will automatically get rid of colors that have a smaller presence first (for example, in the anime gif above, if I reduced the colors it would get rid of the reds and magentas before the yellows or the blues).
Change the settings in the Save for Web (Legacy) window: Besides the color palette, there's a setting on the right side, marked in red in the screenshot above (the first one). I have it set to "Adaptable", which is the highest setting, but you can change it to "Perceptual", "Selective" or "Restrictive". This will lower the quality and thus the size, but sometimes it might mess up the gif. Similarly, you can change the setting below that one (set to "Motive" in the screenshot) to "Noise", "Difusion" or none at all to change the quality and size.
Optimize the gif: I use ezgif.com for this. Click on "Optimizer", upload your gif, make the Compression level smaller, click on "Optimize" and then save your gif. This will inevitably lower the quality, so I usually don't go lower than 35. Also, try to get your gif right below the 10MB limit, so if a compression level of 20 gets your gif to 9.5MB but a 15 gets it down to 9.9MB, choose 15. ezgif also has other cool features like one to slow down your gif's speed, so check it out!
Don't make gifs of media that causes problems: If you regularly find yourself being frustrated with gifs of X media exceeding the size limit, you might need to find something else. It sucks to think that you might not be able to make gifs of your favourite piece of media, but gif making should be fun, not ruin your day. Of course, it's up to you to decide how much effort you're willing to put on a gif, but don't overexert yourself either.
The Save for Web (Legacy) window is also where you can make your gif bigger in the case of pixel/pixelated games like PokĂŠmon Mystery Dungeon or Nintendogs. In the "Image Size" section, set the quality to "Nearest Neighbor" and the percentage to 200% to double its size (it will be somewhat close to 540 pixels wide). You can make the gif three, four or even more times its size wih this method.
Closing thoughts and results
Managing a gif blog would require a whole new post with some advice so I'll leave that out for now. There are other things I've also left out like actions (highly recommend learning about them) but these are the basics methinks. Again, if you have any questions, my ask box is open â¨
And here are the gifs with a comparison to the original đ
Sharpen, Hue/Saturation, Gradient map and Gaussian blur
Sharpen, Hue/Saturation, Gradient map, Curves and Gaussian blur
Hue/Saturation and Gradient Map
#ysiposting#whew this took a while#now if you'll excuse me I'm going back to studying for exams. regrettably
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my piece for the 2024 @theterrorbigbang , painted for @asherephraim 's phenomenal fic: The company loves misery (click to redirect)!
digital painting + collage
fic summary + length: 22.6K
Charles has avoided the Franklins' Christmas party for five years running, but for the sake of his career, here he is this December, miserable, insufferable, and hoping beyond hope to avoid the host.
One by one, he encounters three men from his past, in chronological order (and of increasing import). How can his willpower and self-respect withstand this unjust onslaught?
my favorite detail: this little charles + shadow combo!!!
plus, some bonus doodles from the fic of Charles, Sol, Dundy, and Sir John Franklin (technically also the back of Ross's head....but I don't think it fully counts!!):
I was partnered with @asherephraim! Their fic is incredible, well written, gripping, painful, and funny all at once. Please check it out, so that I have someone else with to lose my entire mind with about it!! I was super honored to work with Ash on this project! check it out here (link)!
full image of the comic under cut; it's a big damn file so you're probably best off opening it in a new tab for decent image quality.
Please do not repost or remove captions. reblogs appreciated!! And go check out the fic!! it's really fantastically good!!
#pomodoriart#the terror#the terror amc#the terror big bang#charles des voeux#sir john franklin#solomon tozer#henry le vesconte
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Btw, just saw one of your tags saying that you hate tumblr image quality, all you gotta do to see it in it's full glory (on pc) is to click the image, so it will be on the center of the screen, then right click it, and then "open in a new tab" and it's done Sorry if you already knew about this one!
ahh I knew about the click on it bit but not the open in a new tab!
mostly was just ranting about how the image quality dying after i upload it to tumblr lol
#it looks so nice on my clip studio tab#and so blurry on tumblr *cries*#thanks tho :] will def be using the new tab trick
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Day 13 - while gaming
before i begin, please note! this is a catfish!Noel centric fic, so if thatâs not your personal taste, please continue to scroll!
Noelâs current life was pretty much the perfect definition of a snowball lie. He hadnât meant for any of this to happen, for such a simple action to spiral like this.Â
Using alternative accounts online with female usernames and profile pictures of beautiful women was just his stupid little guilty pleasure. It gave him that full-body feeling of joy that he craved, but rarely found. He had seen the name Talia somewhere, and decided it sounded pretty and slapped it onto a new Youtube account, using a random photo of a young woman as the profile picture. While browsing on that account, he happened to stumble upon a video by one Mischa Bachinski - his Ukrainian classmate whom he may or may not have caught a mild case of the hots for. It was a rap video with shitty quality, filmed in his basement, but Noel thought the rap was pretty good, and deserved a positive comment.Â
He had no idea that in a couple monthsâ time, his biggest regret would be sending that comment.
After seeing Mischaâs overjoyed response to the comment âTaliaâ left, it felt like there was simply no choice but to keep leaving such comments. It was only on the tenth comment he left that things went south - Mischa asked for her other socials. And just like that, suddenly Noel was creating more Talia accounts. Discord, Instagram, even a Roblox account was created. Suddenly he was researching how to do a Ukrainian accent, and keeping Google Translate open on a tab on his phone at all times. Suddenly he was installing a voice changer to use on Discord calls - giving the household computer a virus, which he was still too scared to mention to his mother.
Noel knew that this was all wrong. He was feeding lies to a vulnerable teen who had already been through so much. But he was too embarrassed, and too afraid of the consequences, to ever admit the truth to anyone.
âTop left!â
Noel flinched as he was suddenly pulled from his melancholic thoughts. He quickly clicked a key on his keyboard and shot down a zombie about to attack him. âPhewâŚÂ Đ´ŃĐşŃŃ, dear.â he sighed in relief, reminding himself to speak in a more girly tone of voice, just in case the voice changer wasnât convincing enough.
This whole mess wasnât all bad - Noel finally had someone to play video games with, even if he did need to put on a fake accent and use a voice changer. Every Tuesday and Thursday, after choir practice, Mischa would call up Talia on Discord, and they would play any free multiplayer game they could find together.
So far, they had been at it for an hour, and neither boy was getting tired. Noel was more than content to stay here all night, and Mischa seemed like he was too.
At least, that was what Noel thought, until his headphones picked up a quiet shff of fabric, a shift. He thought nothing of it at first - Mischa was probably changing his position; he had been sitting for an hour straight. But then he heard him shift again, and again, in the space of just two minutes.
âMischa, are you alright?â Noel gently asked. âYou sound a little⌠fidgety. Itâs okay if youâre getting tired, we can sign offââ
âOh, no no no! I am just fine, my Talia.â Mischa insisted, his firm yet loving voice crackling straight into his ears. âPlease, let us continue our battle against zombies. Ooh, shit, straight ahead!â
Noel made a frankly undignified noise, and quickly rapid-fired at the zombie in his face, using up all his bullets, which in turn sent him scrambling to reload. Come to think of it, there may have been a reason no one had ever leapt at the chance to play games with him. Mischa could be heard quietly chuckling as he saw his âgirlfriendâ fumble - but then that chuckle turned to a quiet hiss.
âMischa?â Noel instantly questioned it, worry creeping into his tone. âAre you sure youâre alright? You just made a weird noise, you sound like youâre in painâŚâ
âM-my perfect Talia, your concern is so sweet,â Mischa began to brush him off, his voice sounding a little shaky all of the sudden. âBut I am fine.â
âReally?â he challenged, his tone disbelieving. âI donât think Iâm buying it, my dear. You know you can talk to me if something is the matterâŚâ
There was a tense silence. Before finally, Mischa sighed. âOkay⌠I am not completelyfine.â
Noel smiled sadly at the boyâs reluctant admission, glad that he had gotten through to him. âWhatâs wrong, my darling Mischa?â
âWe-well⌠IâŚâ he stammered, seeming unable to decide on the right words. âI have bottle of wine with me, yes? I have been drinking wine since we started game. And I drank wine super fast, the wine is gone now⌠a-and it passed through my body.â
It took Noel a good few seconds to figure out the problem, but when he did, his eyes went huge. Shit. He bit his lip behind his microphone to stop himself from laughing. âMischa, do you, ah⌠need to pee?â he gently inquired for confirmation.
The soft and shy âmhmâ that he received in response couldâve made his heart explode. In his wildest dreams, he never imagined Mischa could sound so meek. âWell, I donât mind pausing the game for you while you take a bathroom breakâŚâÂ
âNo,â Mischa instantly refused. âI donât need break, I-I can hold it⌠We can keep playing.â
Noel sighed softly at his continued stubbornness. âDear⌠you shouldnât put it off, especially since you already seem pretty desperate⌠Itâll only get worse, and youâll end upââ
âNo, I wonât!â he snapped, before instantly regretting it and calming down. âS-sorry, my love. But honestly, we donât need to stop game. Iâm a strong man, I-I can hold a little pee-pee, no problem⌠Please, letâs- fuck!â
Noelâs eyes became the size of saucers, and a red hot blush crept across his face. For a few seconds, he thought that was meant to be a full sentence, and got more than a little flustered. However, the soft grumbling and frantic rustling that followed told him otherwise, and worry cut through his brief excitement. His computer screen showed the pause menu, suggesting that Mischa had paused the game. âMischa?â Noel gently called out, dreading to think what might have just happened behind the boyâs microphone.
âĐаКнО, НаКнО, НаКнО-â Mischa could be heard breathlessly cursing. âIâm so sorry, T-Talia, I have toââ
âHey, hey- sweetheart, itâs okay,â he instantly comforted. âGo to the bathroom. Iâll be right here when you get back.â
Mischa made one last small noise of pain - before his mic picked up the sound of his headset slamming down onto the floor, as well as his footsteps faintly retreating.Â
With him gone, Noel took the time to take off his own headset and give his slightly sore ears a quick break. He gently rubbed his ears, quietly chuckling about what had just happened. He said a few random things in his normal voice, just so he wouldnât somehow forget that he wasnât naturally a Ukrainian girl. And he patiently sat and waited for Mischaâs return.
And waited. ⌠And waited.
Finally, just as Noel was considering exiting out of the game in the interest of not burning the pause menu into the screen, he heard Mischa pick his headset up and put it back on. âAh, welcome back!â Noel happily greeted him. âFeeling better now?â
âY-yeah⌠better,â he replied in a very uncharacteristically quiet voice.
That gave the other boy a bad feeling. If he had successfully emptied his bladder, he should surely be back to normal - unless something had gone wrong. â⌠Did you make it?â he found himself asking.
Mischaâs response truly broke his heart. âI couldnât,â he said simply, his voice breaking at the end of the sentence.Â
Noel softly gasped, empathy flooding into him from head to toe. He felt a knot appear in his throat. âOh, Mischa, darlingâŚâÂ
A shaky exhale came through Mischaâs microphone. âI barely even got up stairs,â he began to rant. âI-I left basement, and I tried to run to toilet and suddenly it just wouldnât stop, IâŚâ
The boy took a slow and unsteady breath in, trying to keep his emotions in check. â⌠Iâm sorry, Talia, f-for becoming so weak⌠you shouldnât have to see that of me.â
Noel couldâve cried with sympathy. His heart absolutely ached for poor Mischa. â⌠Mischa,â he carefully began to speak - in this moment, he wasnât playing a character, he was speaking entirely from his heart. âYou know what I want you to do, darling? I want you to sign off, and get some dry, comfy pyjamas on. We can do a longer gaming session on Thursday.â
Thankfully, Mischa seemed too emotionally exhausted to put up too much fight. âAre you sureâŚ?â
âIâm not about to let you sit at your computer in soaking wet pants on the verge of tears trying to fight zombies,â Noel insisted bluntly, which managed to get a very soft snort out of the other. âIâm positive.â
âAlright. I will⌠I will leave game and put on night clothes,â he reluctantly agreed.
They both exited out of the game, leaving them on call together without any distractions, which brought about a peaceful silence. Mischa breathed a heavy, despondent sigh. â⌠I-Iâm sorry, Taliaââ
Noel gently hushed him. âYou donât need to apologise for anything, kĐžŃ
ана. Your bladder just couldnât take it anymore, itâs not any kind of personal failure, itâs just biology⌠And I donât think any less of you, okay? Youâre perfect, Mischa, and Iâm never not gonna think that.â
There was a short pause, before Mischa gave a small sniffle, evidently starting to fail at holding back tears. âI love you, Talia,â he managed to shudder out.
âI love you too,â Noel instantly repeated, the rehearsed feminine tone in his voice almost disappearing altogether. âI really do love youâŚâ
âWill you message me goodnight on the Discord before you go to bedâŚ?â
The soft smile on his face slowly fell, into a slightly sad resting face. â⌠Yeah, of course,â he assured him, returning to his usual Talia voice.
âOkayâŚâ Mischa took a deep breath. âThank you for playing with me. ĐĐž пОйаŃоннŃ,Talia. Я ĐťŃĐąĐťŃ Ńойо.â
The little icon containing his profile picture disappeared from Noelâs phone screen, and he was alone. He let out a deep sigh, scrubbing a hand over his face as he tried to process what just happened.Â
Needless to say, it was very hard for Noel to keep a poker face when he heard Mischa the following day at school, muttering about how he had the âshittiest nightâ.
see you guys in two days for Day 15! :3
#fandomo#omorashi#omovember#omovember 2024#fuck it this is safe enough for fandom tags#ride the cyclone#nischa#catfish noel
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do you pay for the pictures?
Hiya đđť
No no. The only thing i spend money on is monthly photoshop subscription.
If i post edits, it's almost always either from m/otorsportimages, r/edbullcontentpool, official teams' or photographers' instagram accounts.
If you're wondering how to get the full size photos, on m/otorsportimages, i open the photo in full screen, click ctrl+print screen, then i paste it on paint and save from there đ
On r/edbullcontentpool, you can open the image in a new tab (i use chrome), then right click the photo, inspect, type "liiift" into the search html bar and with clicking enter find the full size photo link and open it in a new tab and save from there đ (or have an account and then the photos can be downloaded, but i try to avoid making unnecessary accounts so this is a roundabout way of saving photos)
With social media accounts i always download the content too (i.e. snapinsta) so that they'll be in better quality than screenshots or screenrecords
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TUTORIAL 2
Giphy Capture and Gifski
FULL TUTORIALS | EASY NON-RECOLORED GIFS
This tutorial is Mac only unfortunately, but is for the girlies who hate steep learning curves, don't want to recolor, and don't want to touch a command line with a 10-foot pole. It is wickedly easy and can produce great results for non-recolored sets.
Interface: Graphic User (GUI)
Needed software: Giphy Capture and Gifski (GUI version)
Operating systems: Mac
Time: 7 minutes for the 2 gif set (below)
Difficulty: Easy
Input: ANY video you can screencapture.
LIMITATIONS: 1 Mac only. 2) No recoloring. 3) Captions are limited in size, color, and font (but should generally be sufficient even for longer captions). 4) Since you are screen-capturing video, the quality of your recordings will be limited by the physical size and resolution of your computer screen. 5) You cannot crop after screen-capturing. You have to adjust your screencapture window to the aspect ratio you want your gifs to have.
1. Installation
You can get Gifski (GUI version) and Giphy Capture in the Apple App store.
2. Screen Capturing
When you first open Giphy Capture this screen capture screen should appear:
Open the video you want to screen capture, and make it as large as possible on your screen for the best quality!!!
If you want to make a square set, or a 3:2 set, adjust the size of the screencapturing box accordingly. You can't crop a capture to a different shape after recording.
In my example, since I only want a close up on Dean, and I want it to be square, I will reposition the box and drag the bottom right edge to resize this box as needed.
It's difficult to see in the above image, but there is a box in the bottom right of the green screen that tells me the exact pixel x pixel size of my capture screen so I can drag it until I get a precise screen ratio. In my case, the largest I can screencapture my square set (due to limitations of the physical size of my laptop's screen) is 850 x 850 px, so that's the dimensions I will adjust to.
Minimizing your screencapture screen will retain its shape. Minimize it then start the video you want to record a little before the point where you want to start recording, then press play, and quickly un-minimize your Giphy Capture window so it is on top of the window you want to record and hit the red button to start screen capturing.
You can record for only 30 seconds at a time, but Giphy Capture will save hundreds of 30-second successive screencaptures. You'll see them as thumbnails you can open in the bottom of your screen capture screen.
3. Cut into clips and caption
Once you have captured all of the sections of your video you want and are happy with the size and how the shots are framed, it's time cut your 30-second recording into clips representing each gif, and caption them one by one (you can make multiple gifs from the same capture).
Click on the thumbnail of your capture and a new box will open. Here, you can trim your recording and caption it.
Trim the recording by adjusting the ends of the purple bar.
Note: I recommend you not let the length of your gifs exceeding 4 seconds when possible, but I have gone to 5 or 6 seconds before.
You want to go ahead and caption each shot right after clipping it to length.
Click on the tab labeled "Captions" and a new box will open.
Click "Add Caption". A huge box will open on top of your gif.
Set the caption size to XS, change color as desired, and drag the caption box down and center it on the bottom of your screen and type in your dialogue in the top right.
If you have two people talking back and forth in the same gif, you can click "Add Caption" in the bottom left to add another caption, and set one caption on top of the other, or set one caption to end where another caption begins by adjusting the edges of the purple bar.
4. Exporting to MP4
When you're happy with your captions and the length of the clip that will become your first gif, go back to the "Options" tab and set the following options:
Loop style: Normal
Pixel Size: Original
Frame Rate: HD (we'll adjust the frame rate later in Gifski. It does something a little weird if you adjust it hereâeven to 23 FPS).
Click "Save As..." and then save the file as an .mp4.
Repeat this process for every clip intended to be a gif in your set, until you have them all saved.
5. Compressing and converting to .gif in Gifski
Now open Gifski and open your first .mp4 clip. It may give you a warning about the frame rate. Just ignore it.
In the bottom left corner, you can see the estimated size of your resulting gif. This estimate will auto-update as you adjust your compression settings. Remember: To upload your gif on Tumblr, it needs to be about 10MB or less. If it's already 10MB, just go ahead and click convert! If not (which is more than likely):
Adjust FPS to 18. I find this frame rate to be a good balance of compression and retained quality.
Decrease the dimensions of your gif as needed. Whether you use the drop down box or the dialogue boxes, Gifski will automatically scale to retain your gif's screen ratio rather than stretch it to fit, so you don't need to worry about keeping your gif proportional.
You can finely adjust the settings until your gif is exactly 10 MB if you want to keep the best quality, or just aim for a ballpark.
Cick "Covert" then save the resulting gif. Do this for all your .mp4 clips and then boom. You're done.
But what if I don't WANT to use the Gifski GUI??? Let me automate!!
Maybe you AREN'T scared of the command line and you're thinking, "I don't want to adjust the compression on these things one by one! Was captioning in Giphy Capture not enough for you???"
Well then you can easily automate the process by using the Gifski command line interface (CLI) instead. I already wrote the script for you here.
If you're already going to use the command line, you could also use FFmpeg Script 1 or FFmpeg Script 2 to batch convert and optimize your clips into gifs.
Wait... so why aren't we compressing straight to gif in Giphy Capture???"
Because the quality after compressing will not be as good (usually), and the compression options are much more limited in terms of rescaling and setting the frame rate of your set. Giphy Capture also produces strange motion results often when adjusting frame rates. You can see a comparison set here. Or check these out:
The left is exported to GIF straight from Giphy Capture. The right converted to .gif in Gifski.
If you want to try compressing straight to gif in Giphy though, my recommended settings are:
Pixel Size: 640 px or 480 px if needed (I wouldnât go lower unless you're arranging in 2x or 3x orientation)
Frame Rate: HD (or High in a pinch, but donât do Standard or lower).
#easy#giphy capture and gifski#GUI only#giphy capture#gifski#tutorial#if anyone has suggestions for a Windows and/or Linux version swapping out the work done in giphy capture let me know!
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EDIT-
tutorial is deprecated, update to the newest MD version and use the remesh function, or just put your mesh straight into zbrush, do zremesh and then re-do the UV in blender.
Hey! Hereâs a long tutorial on how to get great low-poly topology on meshes from Marvelous Designer WHILE keeping the original UV (the UV you get if you just use the mesh straight from MD).
For this workflow, youâll need:
Marvelous Designer (paid)
ZBrush (paid)
Maya 2016 Extension 2 or newer (student version is free!)
Blender (free)
Before I get started with the steps, I want to make sure I give full credit to this tutorial here by Alex Mann, which is where I found the workflow. You can watch that if you prefer a video tutorial and if youâre also more proficient with Maya.
Also, this guide assumes you know how to use blender. Knowledge in Maya+ZBrush isnât really needed, but you need to have them installed and maybe be able to use basic functions in the programs. In this tutorial, Iâve cut down on the steps in Maya, just because I find it easier to use Blender for things (personal preference).
STEP ONE
STEP TWO
STEP THREE
Turn polygon view on, then go to the geometry tab on the right, and click âZRemesherâ. Then, change the âTarget Polygon Countâ, the default is on 5, which is too high, so we need to change it.
This number is in THOUSANDS, so 1 = 1 thousand. Itâs suggested to change it to 0.75, which works most of the time for tops, but sometimes you may need to set it higher (1, 1.25, 1.5 etc) for full body outfits or more detailed clothing.Â
STEP FOUR (conditional/optional)
If thereâs a problem in topology, youâll have to fix it before you carry on. This may happen on more complex meshes. I donât have any examples of this, but just keep it in mind. You might also want to clean up any tris if there are still some left over.
STEP FIVE
STEP SIX
Next, we have to get that clean UV layout. Select your combined mesh, then go to âUVâ at the top and then SHIFT-click the âPlanarâ option. Make sure you have âProject from:â on âCameraâ and that you have âKeep image width/height ratioâ checked. Next, hit apply.Â
STEP SEVEN
STEP EIGHT (conditional/optional)
If you import your new mesh into blender (which youâve just exported), and it shows up as flat and one weird solid changing colour, you may need to put the mesh back into maya, select it and go to âMesh Displayâ at the top, then try unlocking the normals (âUnlock Normalsâ) and then importing to blender again. If that doesnât work, try locking the normal and importing into blender.
Iâm only saying this because itâs happened to me once (not sure how), so it could happen to someone else.
STEP NINE
Lastly, you have to do the final touches. Import your new low-poly mesh into blender, and merge the vertices where the patterns meet up. Select two vertices and press alt+m to merge.Â
If there is a part you need to join that obviously doesnât have enough verticies (such as this neck strap for my top), you may need to add edge loops. You can do this by pressing ctrl+R, and then clicking in the middle of the quads. This will add another edge (and increase polys) so that you can move without losing as much detail.
STEP TEN
Now itâs up to you to finish your clothing!
FOR SIMS 4 -
I recommend @owl-plumbobâââs tutorial for instructions on weight transferring, UV1 transferring and vertex painting (getting your mesh ready for ingame).
And I also recommend any of @theslydâââs tutorials if you want to make your cc more high quality.
EXTRA
Feel free to contact me on tumblr, or go to my ask page if you have a problem. Iâm welcome to help anybody with any issues (if I know how to fix them ;p).
If you need a video tutorial of this, because you prefer that, then as I linked earlier, use this video. This is where I got the original steps from but I changed them slightly so I suggest if you follow the video, to have this tutorial opened as well.
An alternative way to this method is this. I literally found this today and I havenât tried it, but it looks like it might be quicker, however it still requires Maya. Just keep in mind, in the video they retopologize it by hand in Maya where you may want to retopo it in ZBrush (I would). Anyway, Iâm thinking of trying this and if itâs good, I may make another tutorial on that.
If you donât like this method/itâs not working for you, you can try -
This free alternative using a program called âInstant Meshesâ linked by @theslydâ
This ZBrush-only workflow (however the UV maps produced arenât perfect).
Also this thread talks about both these other methods in some more detail.
Just do anything other than exporting from MD in quads (as this is super high poly and the topology isnât even perfect) or decimating the mesh a lot (this RUINS the topology).
Anyway, thatâs the tutorial. Sorry itâs so long, Iâm sure you could compress it into 100 words but I get carried away easily, and I wanted to make it totally noob-proof, for people who have no clue how to use maya or zbrush- I wanted to make the tutorial I wanted a couple months ago ;)
RETOPOLOGIZING MD MESHES
Hey! Hereâs a long tutorial on how to get great low-poly topology on meshes from marvelous designer WHILE keeping the UV from Marvelous Designer (the UV you get if you just use the mesh straight from MD).
For this workflow, youâll need:
Marvelous Designer (paid)
ZBrush (paid)
Maya 2016 (student version is free)
Blender (free)
睧çťé
话
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FirstCry Internship Notification 2024 Apply Before 28th December
FirstCry Internship Notification 2024: FirstCry is inviting applications for the post of Warehouse Operations Intern for the year 2025. Here is everything that you need to know about this FirstCry Internship.
FirstCry Internship Overview
Post NameWarehouse Operations InternOrganizationFirstCry.comLocationPune, Chakan, BhamboliSalaryRs. 10,000/- Per MonthApplication DateApply Before 28th December 2024Websitewww.firstcry.com
About FirstCry
Firstcry.com is Asiaâs largest online shopping portal for kids and baby products with more than 90,000 products and over 9 lakh happy customers. The company has been growing rapidly since its inception in 2010 from 4 members to more than 1200 employees and the trend continues. Headquartered in Pune, the company also has a presence in Delhi, Bangalore and Mumbai. The company is also expanding the franchise route, with more than 350 plus stores opened across various states in India, making it the second-largest player in offline stores.
FirstCry Internship Roles & Responsibilities
- Fix items and solve technical problems. - Verify that product standards are being met by conducting quality assurance checks. - To find flaws or problems, thoroughly inspect the product. - Help with any necessary mechanical work and repairs.
FirstCry Internship Perks & Benefits
- Stipend: Rs.5,000 â 10,000 / month - Certificate & Letter of Recommendation.
FirstCry Internship Duration
- The FirstCry internship will be for a period of 6 months
FirstCry Internship Dateline To Apply
- The last date of applying for this internship is 28th December, 2024.
How To Apply For FirstCry Internship
The stages of the online application are given below, and candidates can follow these steps to complete the application process. - Scroll down, and check the Important Link section. - Click on the Online Application Link. - Now, an official web portal will load in the new tab of your browser. - In that portal, you will get the option to register yourself. - After registration, you have to provide all your required details. - After that, you have to upload your documents. - Now, you have to pay the examination fee. - After successful payment, your application will be submitted. - Also, you will receive an acknowledgement copy of your submission. - Keep that acknowledgement copy for future use.
FirstCry Internship Important Links
Apply OnlineClick HereJoin NEToday ChannelWhatsApp | TelegramGet Job MoreClick HereGet More updatesClick HereOfficial WebsiteClick Here Read the full article
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Beck: After all, I'm just some washed up old man parading around in this silly getup like some kind of clown, wearing a glorified fishbowl on my head! I look ridiculous! I just don't know what it is you see in me.
Acedia: And that's just one of the many reasons why I like you. You make me laugh with your jokes and acts, and you're very sincere with whatever you choose to do. I like that you're so confident enough to do all of this.
Beck: ..I don't deserve someone like you. If you keep talking like that you're gonna make me cry.
Acedia: Yes you do, and that'd be a good cry, though, yeah?
Beck, holding back: ..................Yeah.
(PLEASE CLICK TO VIEW AND OPEN IN NEW TAB TO SEE FULL SIZE AND QUALITY!! tumblr eats large posts)
Originals: [X] [X] comic source: [X] (1-3 only)
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What is Kobold AI?
Kobold AI is an AI powered storytelling platform designed to generate captivating stories based on user-provided text prompts. This advanced version of AI Dungeon offers an interactive interface for content creation, allowing users to craft narratives that unfold like adventure games.
Overview of Kobold AI
Kobold AI is a versatile and powerful tool in the realm of artificial intelligence, specifically designed to enhance the writing process. It offers a range of functionalities that streamline content creation, making it faster and more efficient. Whether you need to speed up novel writing, create engaging product descriptions, or craft social media captions, Kobold AI is a robust solution.
The platform's intuitive interface simplifies the writing process, providing a seamless experience. Below is a comprehensive review of Kobold AI, exploring its capabilities and features.
Understanding Kobold AI
Kobold AI leverages advanced machine learning models to revolutionize traditional writing methods. This web-based platform offers an engaging interface that facilitates quick and efficient content generation.
Not limited to just writing, Kobold AI also supports interactive chats and gameplay, making it a versatile tool for various creative needs. Let's delve into its features to understand its full potential.
Key Features
Diverse Language Models Kobold AI generates text using sophisticated AI language models, customizable for various creative writing and storytelling needs.
Multiple Variants
KoboldAI Lite: A streamlined version for simpler tasks.
KoboldAI-Client: A more comprehensive client for advanced functionalities.
AI-Powered Storytelling The platform excels in creating captivating stories, allowing users to guide the narrative direction.
Open-Source Nature As an open-source platform, developers can contribute to and expand its features using its API.
Customization Users can adjust output settings and fine-tune language models to match their desired style and content.
User-Friendly Interface The interactive interface simplifies content generation.
Text Generation Kobold AI can generate text across various genres based on user preferences.
Pros and Cons of Kobold AI
Pros
High-level customization options.
Free and open-source, with community-driven improvements.
Offline mode available.
Active community support with resources and tutorials.
Cons
Initial learning curve for beginners.
Variable quality and consistency of generated text.
Potential for generating harmful content.
Noteworthy Features of Kobold AI
Human-Like Writing Kobold AI excels at producing content that reads like it was written by a human, making conversations feel natural and easy to understand.
Extended Conversations Users can engage in long, captivating conversations with Kobold AI, which remembers previous interactions for a seamless experience.
Multiple Language Support Kobold AI supports a wide range of languages, allowing users to write in their preferred language and choose from various language experts for enhanced content.
Customization Flexibility The platform offers extensive customization options, allowing users to adjust settings to meet their specific needs, thereby increasing content authenticity and efficiency.
Getting Started with Kobold AI
Step 1: Installing Kobold AI
Visit Kobold AI GitHub Page: Access the essential setup files.
Download Kobold AI: Click the green 'Code' button to copy the code.
Choose "Download ZIP": Select this option to download all necessary files.
Unzip the Downloaded File: Extract the files to a suitable location on your computer.
Alternatively, Kobold AI can be used for free on Google Colab, eliminating the need for local installation.
Step 2: Running Kobold AI
Launch Browser: Open a new internet tab.
Enter Web Address: Type http://localhost:5000/ to access Kobold AI's main interface.
Step 3: Loading or Importing a Story
Open Kobold AI in Your Browser: Click the 'Load Story' button.
Pick the Story: Choose the desired story file from your computer.
Step 4: Interacting with Kobold AI
See Your Story in the Editor: View and edit your story draft.
Make Edits or Add Content: Customize the draft as needed.
Click on the Submit Button: Save your changes.
Experiment with Inputs: Try different prompts and settings to refine your content.
Optimizing Your Kobold AI Experience
Tips for Better Results
Experiment with Different Prompts Explore various prompts to unlock new creative directions and ideas.
Edit and Refine Your Work Always review and refine generated content to ensure it meets your standards.
Provide Clear Instructions Clear and accurate prompts help the AI generate better quality content.
Kobold AI Pricing
Kobold AI is free to use, with no costs or subscription fees. However, using larger language models may require additional computational resources, which can be managed locally or through cloud services at a separate cost.
Ratings and Alternatives
While specific ratings for Kobold AI are scarce due to its open-source nature, AIChief has evaluated the platform based on various parameters.
Alternatives
AI Dungeon: Offers immersive storytelling with advanced machine learning.
Novel AI: A web-based platform with storytelling aids and image generation features.
Pricing for Alternatives
AI Dungeon: Free trial with paid subscriptions starting from $10/month.
Novel AI: Free access with monthly subscriptions starting from $9.99 USD.
Final Thoughts
Kobold AI offers an easy and convenient platform for content generation with a user-friendly interface. The AIChief team has thoroughly reviewed its features and provided tips for optimizing your experience. Start your journey with Kobold AI today to create high-quality content effortlessly.
FAQ
Can I Use Kobold AI Offline? Yes, you can use Kobold AI offline after downloading it to your device.
Is it free to use Kobold AI? Yes, Kobold AI is free to explore and use, including its API for integration into personalized programs.
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1. âTumblr is not easy to useâ the rest of us got it, didnât we? Also it got significantly harder and messier to use based on what changes were made since 2017!
2. âExperiment with logged-out Tumblrâ take it back to how it looked in 2017 where the signup page promoted a single, classy-looking work of art (left), instead of whatever this is (right):
3. "We must deliver great content each time the app is opened." Yes but No. Yes you want the content to be representative of what Tumblr is about and to be of high quality. But don't go searching for something forcefully. CREATING that content is NOT your job. That's OURS. You need to encourage Tumblr users to produce so much high quality content on their own (again) that it simply becomes the average view upon opening the app. That happens by making the users relaxed and worriless, by giving them ease and control. Right now, the very crashing use of this site seems a hotter topic than to make art and write poems. Why are we engaging in the Twitter war instead of baking elephant-shaped raisin bread? Because we're too worried we could lose this site. STAY AWAY FROM ALGORITHMS.
4. "Addressing the confusion within replies and reblogs." We tag each other. Problem solved. The only real problem that makes everyone very uncomfortable and sents them rightfully running from a post is this:
We'd rather see everything than wonder what happened. This creates too much insecurity and is the start of censorship. If there's an unwanted comment there, we can just block the person. Just get rid of the pornbot infestation.
5. "Lack of feedback stems from the outdated decision to only show content from followed blogs." No. Lack of feedback stems from the fact that I can't search for new blogs (also a feature from back in 2017). I haven't really followed a new person in years. Why? Because blogs aren't recommended in the search function. WHERE I SEARCH FOR THEM. Which I want to do. Which I don't anymore because unwanted stuff is shoved onto my dashboard. Now I just want to get rid of the annoyance. Let people search for what they want.
There's also the aspect where Tumblr has lost almost all its visual appeal due to the shitty blog view. It was a calm side drawer which allowed a quick overview, like this (left):
The central pop-up (right) is so messy and non-functional. Notice how the description and the first post are entirely cut off. You don't know where to look first, where to click, what to do.
Alternatively, clicking on a blog was used to open a new tab. In 2017, people made use of their blog page filling the entire screen. They made elaborate and complex blog designs, bought templates and experimented with the HTML. Every blog was beautiful and showed the user's investment like a Carrd (left). They also counted on the entire internet reading their blog, not just Tumblr users. With the sign-up wall, this is no longer possible, so why bother? Now, everyone uses basic templates because nobody actually goes on people's full blog views anymore (right). The art of blog design has been lost. Gosh we had music players on there! Less artsy pages means cheaper memes and shitposts which means less quality art and less engagement with fanart, which makes Tumblr slowly become a text-only-based site that talks about nothing but its own function. It's as if Whatsapp users kept saying "Whatsapp is so shitty why are we still here" instead of messaging others, which is its use. A site's use must become an art or become invisible, but it can NEVER be the content of its own conversation.
6. "Build mechanisms to protect creators from being spammed by notifications when they go viral." Turn off notifications, done.
7. "Create patterns that encourage users to keep returning to Tumblr." I don't want to be spammed by e-mails. People will come when the site is amazing enough. It used to be (guess when. Guess). And it can be again. People need to be drawn to this site, not to be reminded that it exists. Tumblr has the potential to be fascinating.
8. "Improve performance, stability, and quality" Yes. But don't shove Tumblr Labs on us. We will come, attracted like mice, if something is good. THAT'S HOW TUMBLR WORKS.
Please think about what "letting the user control their experience" means.
Social media becomes an increasingly passive advertising game. The user has no control over their experience. The user must receive tools to create, not have their experience thrown at them by math. Users like to act intelligent, not to look at artificial intelligence.
TLDR: @staff If you went fully, 100% back to 2017 Tumblr, I would scream with joy. The crabs and frogs felt like that. That's why we liked them. Because it was harmless art. Fix the following things: Bot infestation, blog view should be sidebar not central, enable people to search for blogs again, don't hide replies, get rid of the sign-up wall and bring the more beautiful log-in page back. Additional: Get rid of Community Labels and Tumblr Live.
Tumblrâs Core Product Strategy
Here at Tumblr, weâve been working hard on reorganizing how we work in a bid to gain more users. A larger user base means a more sustainable company, and means we get to stick around and do this thing with you all a bit longer. What follows is the strategy we're using to accomplish the goal of user growth. The @labs group has published a bit already, but this is bigger. Weâre publishing it publicly for the first time, in an effort to work more transparently with all of you in the Tumblr community. This strategy provides guidance amid limited resources, allowing our teams to focus on specific key areas to ensure Tumblrâs future.
The Diagnosis
In order for Tumblr to grow, we need to fix the core experience that makes Tumblr a useful place for users. The underlying problem is that Tumblr is not easy to use. Historically, we have expected users to curate their feeds and lean into curating their experience. But this expectation introduces friction to the user experience and only serves a small portion of our audience.Â
Tumblrâs competitive advantage lies in its unique content and vibrant communities. As the forerunner of internet culture, Tumblr encompasses a wide range of interests, such as entertainment, art, gaming, fandom, fashion, and music. People come to Tumblr to immerse themselves in this culture, making it essential for us to ensure a seamless connection between people and content.Â
To guarantee Tumblrâs continued success, weâve got to prioritize fostering that seamless connection between people and content. This involves attracting and retaining new users and creators, nurturing their growth, and encouraging frequent engagement with the platform.
Our Guiding Principles
To enhance Tumblrâs usability, we must address these core guiding principles.
Expand the ways new users can discover and sign up for Tumblr.
Provide high-quality content with every app launch.
Facilitate easier user participation in conversations.
Retain and grow our creator base.
Create patterns that encourage users to keep returning to Tumblr.
Improve the platformâs performance, stability, and quality.
Below is a deep dive into each of these principles.
Principle 1: Expand the ways new users can discover and sign up for Tumblr.
Tumblr has a âtop of the funnelâ issue in converting non-users into engaged logged-in users. We also have not invested in industry standard SEO practices to ensure a robust top of the funnel. The referral traffic that we do get from external sources is dispersed across different pages with inconsistent user experiences, which results in a missed opportunity to convert these users into regular Tumblr users. For example, users from search engines often land on pages within the blog network and blog viewâwhere there isnât much of a reason to sign up.Â
We need to experiment with logged-out tumblr.com to ensure we are capturing the highest potential conversion rate for visitors into sign-ups and log-ins. We might want to explore showing the potential future user the full breadth of content that Tumblr has to offer on our logged-out pages. We want people to be able to easily understand the potential behind Tumblr without having to navigate multiple tabs and pages to figure it out. Our current logged-out explore page does very little to help users understand âwhat is Tumblr.â which is a missed opportunity to get people excited about joining the site.
Actions & Next Steps
Improving Tumblrâs search engine optimization (SEO) practices to be in line with industry standards.
Experiment with logged out tumblr.com to achieve the highest conversion rate for sign-ups and log-ins, explore ways for visitors to âgetâ Tumblr and entice them to sign up.
Principle 2: Provide high-quality content with every app launch.
We need to ensure the highest quality user experience by presenting fresh and relevant content tailored to the userâs diverse interests during each session. If the user has a bad content experience, the fault lies with the product.
The default position should always be that the user does not know how to navigate the application. Additionally, we need to ensure that when people search for content related to their interests, it is easily accessible without any confusing limitations or unexpected roadblocks in their journey.
Being a 15-year-old brand is tough because the brand carries the baggage of a personâs preconceived impressions of Tumblr. On average, a user only sees 25 posts per session, so the first 25 posts have to convey the value of Tumblr: it is a vibrant community with lots of untapped potential. We never want to leave the user believing that Tumblr is a place that is stale and not relevant.Â
Actions & Next Steps
Deliver great content each time the app is opened.
Make it easier for users to understand where the vibrant communities on Tumblr are.Â
Improve our algorithmic ranking capabilities across all feeds.Â
Principle 3: Facilitate easier user participation in conversations.
Part of Tumblrâs charm lies in its capacity to showcase the evolution of conversations and the clever remarks found within reblog chains and replies. Engaging in these discussions should be enjoyable and effortless.
Unfortunately, the current way that conversations work on Tumblr across replies and reblogs is confusing for new users. The limitations around engaging with individual reblogs, replies only applying to the original post, and the inability to easily follow threaded conversations make it difficult for users to join the conversation.
Actions & Next Steps
Address the confusion within replies and reblogs.
Improve the conversational posting features around replies and reblogs.Â
Allow engagements on individual replies and reblogs.
Make it easier for users to follow the various conversation paths within a reblog thread.Â
Remove clutter in the conversation by collapsing reblog threads.Â
Explore the feasibility of removing duplicate reblogs within a userâs Following feed.Â
Principle 4: Retain and grow our creator base.
Creators are essential to the Tumblr community. However, we havenât always had a consistent and coordinated effort around retaining, nurturing, and growing our creator base. Â
Being a new creator on Tumblr can be intimidating, with a high likelihood of leaving or disappointment upon sharing creations without receiving engagement or feedback. We need to ensure that we have the expected creator tools and foster the rewarding feedback loops that keep creators around and enable them to thrive.
The lack of feedback stems from the outdated decision to only show content from followed blogs on the main dashboard feed (âFollowingâ), perpetuating a cycle where popular blogs continue to gain more visibility at the expense of helping new creators. To address this, we need to prioritize supporting and nurturing the growth of new creators on the platform.
It is also imperative that creators, like everyone on Tumblr, feel safe and in control of their experience. Whether it be an ask from the community or engagement on a post, being successful on Tumblr should never feel like a punishing experience.
Actions & Next Steps
Get creatorsâ new content in front of people who are interested in it.Â
Improve the feedback loop for creators, incentivizing them to continue posting.
Build mechanisms to protect creators from being spammed by notifications when they go viral.
Expand ways to co-create content, such as by adding the capability to embed Tumblr links in posts.
Principle 5: Create patterns that encourage users to keep returning to Tumblr.
Push notifications and emails are essential tools to increase user engagement, improve user retention, and facilitate content discovery. Our strategy of reaching out to you, the user, should be well-coordinated across product, commercial, and marketing teams.
Our messaging strategy needs to be personalized and adapt to a userâs shifting interests. Our messages should keep users in the know on the latest activity in their community, as well as keeping Tumblr top of mind as the place to go for witty takes and remixes of the latest shows and real-life events. Â
Most importantly, our messages should be thoughtful and should never come across as spammy. Â
Actions & Next Steps
Conduct an audit of our messaging strategy.
Address the issue of notifications getting too noisy; throttle, collapse or mute notifications where necessary. Â
Identify opportunities for personalization within our email messages.Â
Test what the right daily push notification limit is.Â
Send emails when a user has push notifications switched off.
Principle 6: Performance, stability and quality.
The stability and performance of our mobile apps have declined. There is a large backlog of production issues, with more bugs created than resolved over the last 300 days. If this continues, roughly one new unresolved production issue will be created every two days. Apps and backend systems that work well and don't crash are the foundation of a great Tumblr experience. Improving performance, stability, and quality will help us achieve sustainable operations for Tumblr.
Improve performance and stability: deliver crash-free, responsive, and fast-loading apps on Android, iOS, and web.
Improve quality: deliver the highest quality Tumblr experience to our users.Â
Move faster: provide APIs and services to unblock core product initiatives and launch new features coming out of Labs.
Conclusion
Our mission has always been to empower the worldâs creators. We are wholly committed to ensuring Tumblr evolves in a way that supports our current users while improving areas that attract new creators, artists, and users. You deserve a digital home that works for you. You deserve the best tools and features to connect with your communities on a platform that prioritizes the easy discoverability of high-quality content. This is an invigorating time for Tumblr, and we couldnât be more excited about our current strategy.
#tumblr#why did I write such a long comment why did I feel compelled to do that#because I freaking miss 2017 tumblr#I forgot how much this was a quality art site and not a shitty meme site#wherethekitethought#staff#tumblr staff#engineering#core product strategy
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